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Wagner James Au, writing in Edutopoia, 2006.11.08, “The School of Second Life: Creating new avenues of pedagogy in a virtual world” writes …

For those who grew up on computer and video games over the past thirty years, it’s no surprise that games have become a full-fledged educational tool, merging play with learning in a way that speaks to the digital generation’s technical literacy. Adding heft to this development, the Federation of American Scientists recently published the results of a year-long study suggesting that games have the power to teach analytical skills, team building, and problem solving on the fly.

Among the most powerful platforms for game-based teaching is Second Life, a virtual world superficially similar to online role-playing games such as World of Warcraft or Sims Online but embedded with numerous features that can make it an ideal pedagogical resource.

Article continues at www.edutopioa.org/1709

Tags: Learning, Games