Concluding the research on board and card games during the early 1900s, adults had a very large role in guiding children’s play. The values of society changed from the goal of moral aptitude to the ability to generate lots of money. This rise in capitalism and consumerism allowed parents and product creators to insert their biases, perspectives, and thoughts into games and toys, thus creating a pool of pre-chosen games to choose from, rather than allowing children to play as they please. Finally, board game design around the motivations, barriers, and successes of the game subconsciously instilled harmful social norms into children’s education and value set, promoting racist tendencies, sexist ideas of adulthood, and competition.
This research project spurs interest in further studying the board game play habits of young Black children during this time period. Were board games a popular past-time? If so, what kinds of board games? When would this occur? What kind of themes would these games revolve around? And did these games go through any value changes?
(Keystone View Company, n.d.)
Introduction | Literature Review | Data Analysis | Conclusion | Sources