Blogging about educational game design and mutant superpowers Please use your powers for good

Great moments in semantic ambiguity:

By which I mean what. the. feack.

Behold this hidden object scene from Crisp App’s Time Trap:

Bottle, bottle, who's got the bottle.
Bottle, bottle, who’s got the bottle.

One of the objects to find is “bottle” yet there’s no less than five bottles in this scene. For a game where points are subtracted for incorrect guesses, this is inexcusable.

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