This week we’ve moved on to the topic of “biomorphism,” which refers to the dimension of life and sensuous interactivity in a film-world – the liveliness that’s found between the passivity of the object-world (the geomorphic) and the human activity of the subject-world (anthropomorphism).
Here is where a film depicts objects as alive, or animals as social, like us, or humans as animal-like. I’ve argued that this is where everything ultimately happens – in the action and interaction between sensorial bodies, things that can perceive and respond to other things. The geomorphic and the anthropomorphic are two ends of the continuum that stretches across the biomorphic field of possibilities.
But since we’ve already dealt with nonliving things (chapter 3) and with humans (chapter 4), we’re focusing here on living, animate things – or what film depicts as living, animate things. Nature films, wildlife documentaries, animation, horror and monster movies, and certain kinds of science-fiction are the genres that most commonly engage this biomorphic realm in the most interesting ways.