Posts
I’ll take it.
Scenes from a Game Launch: Things You Really Don’t Want to Hear
ARIS MC-for-the-Day: “In reviewing game (made for hs math) not sure it’s the best. Heading there soon. Can touch base then. ”
*t-minus 2 hours to launch*
O.O
Failure to launch, frog edition
Hey you know what would be awesome? If iOS7 screwed up basically every functionality in ARIS and then working for only one iOS7 device. That would be just super.
Some days game design is just like this. But I confess, my patience is starting to wear thin with ARIS. There are so many other options for getting students into game design that it’s really time to fish or cut bait with this thing.
Scenes from a Game Launch: Waterman Wander
Meanwhile over on Storify, we ran a nifty little ARIS game called “Waterman Wander” with a class of pre-service teachers at UVM.
You could *smell* the focus in the room.
ARIS on PBS Kids
cc @hennesss
I just did a G+ Hangout with some teachers who had never heard of ARIS before but are interested in learning more about it. They’re interested in deploying a unit involving history, ecology and first-person narratives. We didn’t have time to play an ARIS game as a group, but I remembered this amazing PBS SciGirls episode where a group of middle-schoolers build an ARIS game involving history, ecology and first-person narratives.
I’d forgotten how powerful of a tool this video is in introducing ARIS. Today was a good reminder.
Tomorrow, I’ll be in their school, where we’re going to play a game located in their school, then everyone will take a crack at replicating it. 🙂
I’d love for us to have a finish our simple, game-themed introduction to ARIS game, but for now I think this is the best piece I’ve come across for conveying the potential for students to build their own games in ARIS.
Vanishing Hitchhiker’s mad stamp problem
I see three separate stamps in this hidden object scene from Vanishing Hitchhiker, and that’s only because one I thought at first was a stamp I later (through much squinting decided was a razor.
Great moments in semantic ambiguity:
By which I mean what. the. feack.
Behold this hidden object scene from Crisp App’s Time Trap:
One of the objects to find is “bottle” yet there’s no less than five bottles in this scene. For a game where points are subtracted for incorrect guesses, this is inexcusable.
DCF Book Run launch report, part 3
http://youtu.be/OOcaZdLuEqE
About the joys of unexpectedly locating the ghost of Dorothy Canfield Fisher in the parking lot. Featuring our lead QA tester, and me. Sorry the audio in the beginning of the clip is so terrible, btw. I was trying to talk softly so the hotel didn’t kick us out.