Podcast Brainstorm: What is Wrong with Vermont?

In thinking about podcasts and the quest to create my own, a few ideas have popped into my mind. The hardest part for me has been deciding the topic or theme that I want to pursue. This post serves mainly as an elaboration of a few talking points that I have been ruminating on. I have been talking to a few people and some riveting ideas have sparked my interested in the form of issues with the state of Vermont and particularly why people want to leave it.

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The Art of the Podcast: A Radiolab Review

How do you paint a picture with just words? How does one become engaged with a topic without any prior context? Why should I care about someone’s podcasts? These were questions that I thought to myself before embarking on the task of making my own podcast. I have, in the past, listened to really great podcasts, such as Total Biscuit’s video game based Co-Optional Podcast or the No Dumb Questions podcast by YouTubers Destin Sandlin and Matt Whittman. However, these podcasts were by creators whose content I already enjoyed outside of the podcasts. I was bound to like them regardless of their content because I liked the people who made them. This got me thinking about what makes a really good podcast and what this can tell me about making my own. On my search, I found a wonderful story called A Clockwork Miracle by Radiolab that functions as a great example of both a great podcast and a great reference point for my own podcast endeavors.

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eSports and Video Remixes: A Brainstorming Post

As discussed in a previous post, an extremely powerful form of persuasion and argument is the video remix. Though the remix is somewhat simple to describe – a collage of videos that make an argument larger than their individual parts – the actual discourse for going about making a remix is much more difficult. I am starting this blog post as the beginning of my process for making my own video remix, including what I intend to include in said video, who I envision my audience would be and any additional thoughts I may have on the remix as a whole. Now perhaps the hardest part of the video remix is the subject that one will “talk” about and the argumentative stance that one will take. For a persuasive essay, you can talk about anything because the words are strictly your own and can be manipulated however you want, but with video, the information or scene you are looking to use must already exist in video form and you have to be able to find it. This started the struggle of what I would talk about, as I need to ensure there are enough original videos around the topic that I can actually have substance to the video. After much deliberation on a few topics, I decided that I would create a video about eSports and I will argue that eSports is actually a sport.

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How to Turn Mitt Romney into a Rap Star

The art of the video remix is sometimes a subtle one, crafting together multiple often unrelated stories into one cohesive piece, slyly coercing the viewer to see a new perspective by using sources that originally said completely different things. Sometimes it is not subtle. The ladder is the case for a video made by Hugh Atkin mixing the unlikely pairing of Mitt Romney and Eminem. The finished product is a well edited, and frankly catchy musical piece that simultaneously critiques the rightist views that Romney presents.

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What the Dung Beetle Can Teach Us about Transforming Research into Captivating Writing

Reading a research paper can be dull. Ask any STEM major in college about peer reviewed research articles and a great majority would groan about the endless hours spend reading dense papers that could easily bore you to sleep. And that is not to say that these papers and the research behind them are not interesting or important, they just aren’t very engaging to read. This brings us to a dilemma: how do we make scientific research – work that is actually interesting once you understand it – sound interesting without all the extra work for our readers. This is where a New York Times article by Douglas Emlen comes into play. In Emlen’s article about the weaponry of dung beetles, he takes a fascinating topic of research and makes it engaging, first by explaining it, how it came to be and then what it can tell us about ourselves, demonstrating along the way practices that can be used to strengthen any research based piece. More

Are You a Good Person? How About a Good Writer?

We have all likely wondered in our lives what makes someone good or evil. “Am I a good person?” we ask, trying to set ourselves apart from all of the bad people we have met in our lives, saying we are different because we do this or don’t do that. In reality, it may not be that simple. Yudhijit Bhattacharjee tackles this question in a National Geographic piece about what makes people good or bad scientifically, while at the same time giving us an exemplary online magazine feature.

Yudhijit starts us off with an example, a woman who saved a man from being hit by a train. He then contrasts this with depictions of mass shooters and serial killers. Both sets of real world examples, all too familiar. Here readers are introduced to the age-old topic of good and evil and the question of “what makes one good or evil?” But this article is more than just a glorified research paper attempting to answer this question and this is a key aspect of the essential magazine feature: it is research based but tells a larger and more relatable story. More

Combining Machine Learning and Web Design for an Immersive Experience: A Website Review

What makes a website catch your attention? How about two massive company names, large numbers and a unique idea. This is what the dynamic duo of The New York Times and Google accomplish with their promotional website for their new photo archiving system. As you open the page, you are greeted with a bold claim: that millions of photos will be revived using new cloud technology. Intrigued, the reader will click forward to find a myriad of black and white photos slowly scrolling across the screen. Clicking on any single one presents you with an option: what story do you want this picture to tell? None of this is explained to you, yet the reader is guided by their own curiosity down a hole of unique pictures, each with three unique stories. Here is where things get interesting. Given the slickness of the page, the black and white aesthetic with subtle pops of color, the smooth continuous movement, it is so easy to get lost in reading the stories attached to the pictures of the site that its true ingenuity is concealed. A machine made all of these stories.

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